Continuing my ongoing adventures in free online education, this month I embarked on my fifth Coursera course. Online Games: Literature, New Media and Narrative is a six week course run by Nashville’s Vanderbilt University that aims to explore “remediation” — the transplanting of one form of media into another — via the book-to-film-to-game transition of the ‘world’s greatest work of literature’, JRR Tolkien’s The Lord Of The Rings.
Students (more than 40,000 of them according to this Penny Arcade piece) are assigned both reading and in-game assignments in addition to the pre-recorded video lectures delivered by enthusiastic nerd-in-chief, Jay Clayton. It is fascinating watching experienced gamers and those totally new to any kind of computer game, let alone the complexity of an MMORPG, working and learning alongside each other in the course forums and online. Many established LOTRO players are incredibly generous with their time and resources, supplying new classmates with enhanced items and organising special sessions to achieve in-game rewards.
So far we’re only on Week 1. I’ve re-read The Fellowship Of The Ring, and re-watched Peter Jackson’s film of the same name (and bored my wife by pointing out all the discrepancies between the two); Discelas the Elf has reached level 16 and met Tom Bombadil, and I’m all set for another five weeks of relaxed study.
After such a long break from my semi-serious Warcraft days, it’s strange to be back playing an MMO again. The seductively easy gameplay and progression in LOTRO is not quite as seamless as WoW, but the addition of the background mythos and characters from Lord Of The Rings provides an added depth and impetus to carry on playing through the main questline, a key aspect of the game that WoW conspicuously lacks.
It has reminded me of the reasons I gave up playing WoW, though (and subsequently EVE Online, Warhammer, Defiance, and one or two others). The constant “live”-ness of the game world, and lack of a Pause button, elevates the action in the game to the importance of real life; you can’t turn away from the game for a second to speak to a child or kiss a partner, and the further you progress in the game, the more this anti-social monkey on your back demands attention, and for longer and longer periods of time.
Add to that the lack of any real-world output after countless hours of effort, and you have a recipe for a wasted life. I gave it up to concentrate on making something tangible, and I think I’m happier for it.